Dan Saffer has described "micro-interactions" as:
a. The little sound you here when pushing a button or similar
b. Moments of interactions at the interface - despite being small - can have a big impact on the user experience.
c. The small tactile feedback you get on your fingertips pushing a button or similar
Answer: b
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Introduction
- When you apply design principles
- Consistency refers to
- The design principle Visibility is describing:
- User experience goals can be articulated as:
- Memorability refers to:
- Learnability refers to:
- Utility refers to the extent to which a product provides:
- Safety is a usability goal regarding:
- Efficiency refers to
- Effectiveness is a usability goal referring to:
- Accessibility can be achieved in two ways:
- Accessibility refers to:
- We, as designers, need to learn more about and understand our users because
- User Experience (UX) deals mostly with
- Interaction design is ideally carried out by:
- Human Computer Interaction (HCI) has traditionally mostly been concerned with
- What is interaction design?
- When a product is being designed with a user centered design process the designers have considered:
- When we describe a system/product as usable we mean that: