Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

When you apply design principles

When you apply design principles


a. You have to deal with trade-offs and make judgement calls often

b. You have to avoid ending up in situations where the rules conflict with each other

c. You have to abide by the rules as strict as you can


Answer: a

Consistency refers to

Consistency refers to


a. Designing interfaces to have similar operations and use similar elements for achieving similar tasks

b. Having the same graphical representation in the whole system

c. Making everything adhere to a strict look (same colours, fonts, etc.)


Answer: a

The design principle Visibility is describing:

The design principle Visibility is describing:


a. How good a brand comes across in the user experience

b. How visible an interface is

c. The importance of having information visible at all (or at least the right) time


Answer: c

Dan Saffer has described "micro-interactions" as:

Dan Saffer has described "micro-interactions" as:


a. The little sound you here when pushing a button or similar

b. Moments of interactions at the interface - despite being small - can have a big impact on the user experience.

c. The small tactile feedback you get on your fingertips pushing a button or similar


Answer: b

User experience goals can be articulated as:

User experience goals can be articulated as:


a. Good and bad

b. A range of emotions and felt experiences

c. Anything the user desires


Answer: b

Memorability refers to:

Memorability refers to:


a. How to create good memories and experiences

b. How good a product name get "stuck" in a consumer's mind

c. How easy a product is to remember how to use, once learned


Answer: c

Learnability refers to:

Learnability refers to:


a. How easy it is to get access to the system

b. How easy it is to remember how to use a system

c. How easy a system is to learn to use.


Answer: c

Safety is a usability goal regarding:

Safety is a usability goal regarding:


a. Protecting the designers from unwanted lawsuits

b. Protecting the system from illicit access from non intended users

c. Protecting the users from dangerous conditions and undesirable situations.


Answer: c

Efficiency refers to

Efficiency refers to


a. The way a product supports users in carrying out their task.

b. The way a product affects the users behaviour

c. The way a product influence the users in doing something particular


Answer: a

Effectiveness is a usability goal referring to:

Effectiveness is a usability goal referring to:


a. How few interaction steps are needed for a certain task

b. How good a product is at doing what it is supposed to do.

c. How fast a user can solve the problem


Answer: b

Accessibility can be achieved in two ways:

Accessibility can be achieved in two ways:


a. Bigger screens and bigger buttons

b. Inclusive design of technology and design of assistive technology

c. Assistive technology and comprehensive accessibility standards


Answer: b

Accessibility refers to:

Accessibility refers to:


a. The extent to which a product is dependent on network connectivity

b. The extent to which a product can section different access levels for different parts of the information

c. The extent to which all users can use a product. Including people with less than average abilities.


Answer: c

We, as designers, need to learn more about and understand our users because

We, as designers, need to learn more about and understand our users because


a. It can reveal incorrect (stereotypical) assumptions that we have about them

b. It can reveal hidden agendas the users have

c. It can reveal consumer patterns in this group that we can utilize


Answer: a

User Experience (UX) deals mostly with

User Experience (UX) deals mostly with


a. Experiential and usability aspects of use

b. Pragmatic and hedonic aspects of use

c. Efficiency and learnable aspects of use


Answer: b

Interaction design is ideally carried out by:

Interaction design is ideally carried out by:




a. Artistic product designers

b. Media- and computer skilled software developers

c. Multidisciplinary teams


Answer: c

What is interaction design?

What is interaction design?



a. Designing interactive products to support the way people communicate and interact in their everyday and working lives.

b. Designing highly responsive products for pleasurable experiences, like games or entertainment.

c. Designing interactive widgets for a website.


Answer: a

When we describe a system/product as usable we mean that:

When we describe a system/product as usable we mean that:


a. It is generally easy to learn, effective to use and provide an enjoyable user experience

b. It is useful in many situations and can solve many everyday problems

c. It is used by a large amount of people


Answer: a