When you apply design principles
a. You have to deal with trade-offs and make judgement calls often
b. You have to avoid ending up in situations where the rules conflict with each other
c. You have to abide by the rules as strict as you can
Answer: a
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Introduction
- Consistency refers to
- The design principle Visibility is describing:
- Dan Saffer has described "micro-interactions" as:
- User experience goals can be articulated as:
- Memorability refers to:
- Learnability refers to:
- Utility refers to the extent to which a product provides:
- Safety is a usability goal regarding:
- Efficiency refers to
- Effectiveness is a usability goal referring to:
- Accessibility can be achieved in two ways:
- Accessibility refers to:
- We, as designers, need to learn more about and understand our users because
- User Experience (UX) deals mostly with
- Interaction design is ideally carried out by:
- Human Computer Interaction (HCI) has traditionally mostly been concerned with
- What is interaction design?
- When a product is being designed with a user centered design process the designers have considered:
- When we describe a system/product as usable we mean that: