What means Scheduling in terms of AI?

What means Scheduling in terms of AI? - How long action takes and When it occurs - Multiple activities / Constrain...

What means Planning in terms of AI?

What means Planning in terms of AI? - planning what to do and in what order Example: STRIPS - automated planning computer system (moving blocks) -...

What are the advantages of Constraint Programming?

What are the advantages of Constraint Programming? - solve problems more efficiently - eliminate large portions of Search Space makes the computation...

Explain the A* search.

Explain the A* search. - expands most promising paths first - avoids expanding paths that are, from the beginning, already expensive - at each step...

Explain the bidirectional search.

Explain the bidirectional search. Two simultaneous searches - From initial state - From goal state -> Test if the searches meet = solution For...

Explain depth-first search.

Explain depth-first search. From the root node: - explores the deepest nodes first (last generated node) - moves towards the next deepest node. Implemented...

Explain breadth-first search and disadvantages of it.

Explain breadth-first search and disadvantages of it. From the root node: - explores the neighbor nodes first - moves towards the next level neighbors. Implemented...

Briefly describe the Turing Test.

Briefly describe the Turing Test. Briefly describe the Turing Test. - hidden computer A and a person B converse with another person C - If C is...

What is Affordance describing?

What is Affordance describing? a. The look of a tool discloses what happens when you use the tool. b. That an operation is easy to perform. c. The...

Forcing functions are needed when:

Forcing functions are needed when: a. the system is not responding and the user cannot use the system as supposed to. The user then must restart the...

What is Mapping?

What is Mapping? a. The interface is designed in a way so that the user knows where he/she is in the interface and what options that are available. b....

The following is a definition of Feedback:

The following is a definition of Feedback: a. The user can in every state of the system start the help function that describes what the user is doing...

Sketching can help to:

Sketching can help to: a) Produce, refine and communicate ideas. b) Produce lots of design ideas. c) Make an idea look really good. Answer:&nb...

Identify the main message:

Identify the main message: 1) By repeating it - as many times as possible the same way 2) By using a "catch phrase" 3) By repeating it - preferably...

The goal of all presentations is:

The goal of all presentations is: 1) To get the audience to buy your product 2) To capture the audience's imagination 3) To get recipients to understand...

In six thinking hats each hat represents

In six thinking hats each hat represents a) A group of stakeholders b) A mode of thinking c) A design challenge Answer: ...

"How might we"-questions are valuable because they

"How might we"-questions are valuable because they a) Link insights to possible solutions b) Are broadly formulated to cover as much ground as possible c)...

A golden rule in brainstorming is that

A golden rule in brainstorming is that a) errors should be caught early b) you should trust only your own ideas c) you should defer judgment A...

Brainstorming should be done

Brainstorming should be done a) Only by stakeholders/users b) By designers and stakeholders/users together c) Only by designers Answer: ...

A structured Ideation process starts with

A structured idealization process starts with a) making sense of your data b) developing your own ideas c) brainstorming ideas Answer: ...

A golden rule in brainstorming is that

A golden rule in brainstorming is that a) quantity and quality are equally good b) quality is better than quantity c) quantity is better than qu...

In a heuristic evaluation:

In a heuristic evaluation: a. A group of test users conduct a formal experiment b. A group of psychologists administer a questionnaire c. A group...

Using the "think aloud" technique is good for:

Using the "think aloud" technique is good for: a) Understanding how the design team have reasoned. b) Understanding how the users are reasoning. c)...

Common test metrics are:

Common test metrics are: a) Number of successful task completions, number of critical errors made, and time on task. b) Number of successful task...

One central component of usability testing is:

One central component of usability testing is: a) Collecting data about the errors ("bugs") in functionality of the product. b) Collecting data about...

Usability testing refers to:

Usability testing refers to: a) Evaluating a product or service by performing a strict test-protocol. b) Evaluating a product or service by testing...

Reliability is

Reliability is a. How well a method produces the same result on separate occasions b. How well the method measures what it is intended to measure c....

Ecological validity is

Ecological validity is a. A special kind of validity that concerns how eco-friendly our system is b. A special kind of validity that concerns how...

Field based evaluation studies are good at:

Field based evaluation studies are good at: a. Demonstrating how people use technology in their intended setting b. Cheeply finding most of the basic...

A summative evaluation is

A summative evaluation is a. Done in different times during the development of a system in order to guide the further development b. Done at the end...

A formative evaluation is

A formative evaluation is a. Done before the ideation phase in order to give input to the design process b. Done in different times during the development...

Why do we evaluate our designs usability

Why do we evaluate our designs usability a. We need to see that the product is robust and delivers correct results b. We need to verify that our users...

Paper prototyping involves:

Paper prototyping involves: a) Using pen and paper designs to simulate user interaction and flow. b) Sketching on paper and picking the best ones. c)...

A high-fidelity prototype is most useful for:

A high-fidelity prototype is most useful for: a) Testing functionality of a product and selling the design to others. b) Testing out new ideas and...

A low-fidelity prototype is:

A low-fidelity prototype is: a) A tool without only one function built in. b) A tool for documenting the steps a user should take to use a system c)...

A prototype is:

A prototype is: a) A design which can easily be copied and replicated. b) A way for stakeholders to interact with a design, and tests its suitability...

User characteristics describe:

User characteristics describe: a) How a user should look in the system b) How the system should characterise the user c) Expected characteristics...

Functional Requirements describe:

Functional Requirements describe: a) What a system should do. b) How the user can interact with the system. c) What a developer should do. Answ...

Requirements should be:

Requirements should be: a) Clear, unambiquous, specific and measurable. b) Short, technically correct, and well written. c) Creative, inspiring but...

Requirements work best when they consider:

Requirements work best when they consider: a) What the customer tells the developer they want. b) The designer's intuition c) The needs of all s...

Requirements are useful for developers because:

Requirements are useful for developers because: a) Their manager told them they were. b) They are very specific and detailed and can be directed developed...

A requirement is:

A requirement is: a) A statement of something the developer should build. b) A statement of what a product or systems should do or how it will do...

When should an interview be transcribed?

When should an interview be transcribed? a) Never. It should be erased as soon as it has been used. b) Whenever it suits the purpose of the analysis...

An information sheet is:

An information sheet is: a) A document where the participant provides permission for how they will participate in the study b) A document describing...

A consent form is:

A consent form is: a) A list of questions that the interviewer will read, which the interviewee agrees to before the interview. b) A document where...

An interview schedule is:

An interview schedule is: a) A timetable of when the interviewer will conduct interviews. b) A structured set of questions that guide the interviewer. c)...

Stakeholders are:

Stakeholders are: a. The individuals that could claim a stake in the success or failure of the project. b. The individuals or groups that can influence...

Identifying users:

Identifying users: a. Is not always a straightforward activity. b. Is easy due to the fact that they are the customers c. Is most often a simple...

Iterative design is a good approach due to:

Iterative design is a good approach due to: a. No matter how good the designers are, ideas will need to be revised, likely several times. b. You can...

Empirical measurement regards

Empirical measurement regards a. Identifying specific goals up front that the product can be empirically evaluated against. b. Measuring the success...

Adopting a user-centred approach means that:

Adopting a user-centred approach means that: a. The users are being involved as the central arbitrator when you have to make trade-offs. b. The real...

Participatory design is

Participatory design is a. An overarching design philosophy that focus on the participants in the design team. b. An overarching design philosophy...

Expectation management is:

Expectation management is: a. The process of keeping track of the upcoming phases of the project. b. The process of making sure you don't exceed the...

When you apply design principles

When you apply design principles a. You have to deal with trade-offs and make judgement calls often b. You have to avoid ending up in situations where...

Consistency refers to

Consistency refers to a. Designing interfaces to have similar operations and use similar elements for achieving similar tasks b. Having the same graphical...

The design principle Visibility is describing:

The design principle Visibility is describing: a. How good a brand comes across in the user experience b. How visible an interface is c. The importance...

Dan Saffer has described "micro-interactions" as:

Dan Saffer has described "micro-interactions" as: a. The little sound you here when pushing a button or similar b. Moments of interactions at the...

User experience goals can be articulated as:

User experience goals can be articulated as: a. Good and bad b. A range of emotions and felt experiences c. Anything the user desires Answer:&...

Memorability refers to:

Memorability refers to: a. How to create good memories and experiences b. How good a product name get "stuck" in a consumer's mind c. How easy a...

Learnability refers to:

Learnability refers to: a. How easy it is to get access to the system b. How easy it is to remember how to use a system c. How easy a system is to...

Safety is a usability goal regarding:

Safety is a usability goal regarding: a. Protecting the designers from unwanted lawsuits b. Protecting the system from illicit access from non intended...

Efficiency refers to

Efficiency refers to a. The way a product supports users in carrying out their task. b. The way a product affects the users behaviour c. The way...

Effectiveness is a usability goal referring to:

Effectiveness is a usability goal referring to: a. How few interaction steps are needed for a certain task b. How good a product is at doing what...

Accessibility can be achieved in two ways:

Accessibility can be achieved in two ways: a. Bigger screens and bigger buttons b. Inclusive design of technology and design of assistive technology c....

Accessibility refers to:

Accessibility refers to: a. The extent to which a product is dependent on network connectivity b. The extent to which a product can section different...

User Experience (UX) deals mostly with

User Experience (UX) deals mostly with a. Experiential and usability aspects of use b. Pragmatic and hedonic aspects of use c. Efficiency and learnable...

Interaction design is ideally carried out by:

Interaction design is ideally carried out by: a. Artistic product designers b. Media- and computer skilled software developers c. Multidisciplinary...

What is interaction design?

What is interaction design? a. Designing interactive products to support the way people communicate and interact in their everyday and working lives. b....

What means PoS tagging for sentences?

What means PoS tagging for sentences? - part-of-speech tagging - The process of marking up a word in a text (corpus) as corresponding to a particular...

What is Natural Language Processing?

What is Natural Language Processing? - Methods of interacting with computers - deriving meaning from input, parsing, and provide information by output...

Problems with MiniMax algorithm efficiency?

Problems with MiniMax algorithm efficiency? Combinatorial Explosion leads to search trees being too large Evaluation of positions is time consumi...

What is the Minimax Algorithm?

What is the Minimax Algorithm? An algorithm used in game playing where one opponent tries to maximise their chance of winning and minimise their opponent's...

What is a greedy algorithm?

What is a greedy algorithm? An algorithm that picks the locally-optimal/best choice at the moment in the hope it will lead to a globally-optimal ...

What is the A* Search Algorithm?

What is the A* Search Algorithm? A Heuristic search which combines the cost so far and the estimated cost to goal. f(n) = g(n) + h(n) where g is path...

What is a Heuristic function?

What is a Heuristic function? A function to inform the search about the direction to a go...

What is a Blind Search?

What is a Blind Search? A search which has no information about its domain. All it can do is distinguish a non-goal state from a goal stat...